Sentiment Analysis of Roblox Genres on TikTok: Roleplay, RPG, and Horror using Naïve Bayes
DOI:
https://doi.org/10.51903/pkbfwq48Keywords:
Sentiment Analysis, Roblox, TikTok, Naïve Bayes, Text ClassificationAbstract
The popularity of the Roblox game platform in Indonesia is reflected in the high volume of user interactions on TikTok. However, this massive comment data is unstructured and heavily uses slang, making it difficult to identify specific player preferences. This study aims to analyze user sentiment and compare preferences across three main game categories in the Roblox ecosystem: Roleplay, RPG, and Horror. The research applies a Text Mining approach using the Multinomial Naïve Bayes algorithm to classify comments collected from TikTok. The results show that the model performs well, achieving a global accuracy of 77.78% and precise negative sentiment detection. The findings reveal that the global sentiment distribution is dominated by Neutral and Negative responses. Comparative analysis reveals contrasting patterns: the Horror genre recorded the highest negative sentiment ratio, driven by unpleasant physical experiences, while the RPG genre recorded the highest positive sentiment, driven by satisfaction with in-game achievements. In conclusion, technical stability and gameplay comfort are the main determinants of player preferences.
References
[1] N. K. F. P. Dewi, I. G. I. Sudipa, I. W. Sunarya, N. W. J. Kusuma Dewi, and A. S. Kusuma, "Sentiment Analysis of Roblox Game Reviews Using Support Vector Machine Method," Sinkron: Jurnal dan Penelitian Teknik Informatika, vol. 9, no. 4, pp. 1863-1876, 2025.
[2] A. F. Alkindi, "Analisis Sentimen Ulasan Pengguna Pada Game Roblox Dengan Metode Support Vector Machine Dan Naive Bayes," Skripsi, Univ. Lancang Kuning, Pekanbaru, 2024.
[3] R. Pratama and D. S. Wibowo, "Pengaruh Konten Game Online di Media Sosial TikTok Terhadap Minat Bermain Remaja," Jurnal Komunikasi dan Teknologi Informasi, vol. 5, no. 1, pp. 45-52, 2023.
[4] F. A. Indriyani, A. Fauzi, and S. Faisal, "Analisis sentimen aplikasi tiktok menggunakan algoritma naïve bayes dan Support Vector Machine," TEKNOSAINS: Jurnal Sains, Teknologi dan Informatika, vol. 10, no. 2, pp. 201-210, 2023.
[5] P. W. Sari, Firmansyah, and A. R. Kadafi, "Perbandingan Algoritma Random Forest Dan Naïve Bayes Dalam Menganalisis Sentimen Ulasan Pada Produk Skincare Lokal Di Media Sosial Tiktok," JITET (Jurnal Informatika dan Teknik Elektro Terapan), vol. 13, no. 3, pp. 8150-8158, 2025.
[6] V. Arinal and B. S. Purnomo, "Optimasi Metode Decision Tree Menggunakan Particle Swarm Optimization Untuk Analisis Sentimen Review Game GTA V Roleplay," Jurnal Sains dan Teknologi, vol. 5, no. 1, pp. 457-461, 2023.
[7] Y. Firmansyah, R. Kurniawan, and Y. A. Wijaya, "Analisis Data Sentimen Pemain Game Role-Playing Game (RPG) Honkai Star Rail dengan Algoritma Naive Bayes," Jurnal Informatika dan Rekayasa Perangkat Lunak, vol. 6, no. 1, pp. 120-130, 2024.
[8] D. K. Wardani and M. K. Mayangsari, "Analysis Hybrid Metrics for Emotion Detection (Case Study: Gaming Context)," The Indonesian Journal of Computer Science, vol. 14, no. 1, pp. 12-20, 2025.
[9] M. A. R. Ananda and H. H. Nuha, "Comparative Analysis of Naïve Bayes and K-Nearest Neighbor for Indonesian Text Classification," Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi), vol. 7, no. 2, pp. 310-318, 2023.
[10] S. W. Handani and D. P. H. Sasongko, "Sentiment Analysis of User Reviews on Digital Wallet Applications using TF-IDF and Naive Bayes," Scientific Journal of Informatics, vol. 9, no. 1, pp. 89-98, 2022.
[11] P. H. Prastyo, A. S. Sumi, and A. E. P. Wibowo, "Preprocessing Techniques for Indonesian Text in Social Media Sentiment Analysis: A Review," International Journal of Advances in Data and Information Systems, vol. 4, no. 1, pp. 10-22, 2023.
[12] A. S. Girsang and E. S. Al-Hasan, "Optimization of TF-IDF Weighting in Text Classification using Naive Bayes," Jurnal Ilmu Komputer dan Informasi, vol. 16, no. 2, pp. 115-122, 2023.
[13] M. A. Brown et al., "Web scraping for research: Legal, ethical, institutional, and scientific considerations," Big Data & Society, vol. 12, no. 4, 2025.
[14] J. Xiao, Y. Wang, J. Chen, L. Xie, and J. Huang, "Impact of resampling methods and classification models on the imbalanced credit scoring problems," Information Sciences, vol. 569, pp. 508-526, 2021.
[15] P. B. Pajila, B. G. Sheena, A. Gayathri, J. Aswini, and M. Nalini, "A comprehensive survey on Naive Bayes algorithm: Advantages, limitations and applications," in 2023 4th International Conference on Smart Electronics and Communication (ICOSEC), IEEE, 2023, pp. 1228-1234.
[16] D. Chicco and G. Jurman, "The advantages of the Matthews correlation coefficient (MCC) over F1 score and accuracy in binary classification evaluation," BMC Genomics, vol. 24, no. 1, 2023.
[17] R. Jain et al., "Explaining sentiment analysis results on social media texts through visualization," Multimedia Tools and Applications, vol. 82, no. 15, pp. 22613-22629, 2023.
[18] I. G. M. A. W. P. Putra and I. M. A. D. Suarjaya, "Analisis Sentimen Ulasan Aplikasi Mobile JKN Menggunakan Metode Naive Bayes Classifier," Jurnal Ilmiah Teknologi dan Komputer, vol. 4, no. 2, pp. 568-577, 2023.
[19] E. L. Utari and S. H. Wibowo, "Komparatif Algoritma SVM, Naive Bayes dan LSTM pada Sentimen Komentar Lagu," Jurnal Informatika Teknologi dan Sains (JINTEKS), vol. 6, no. 1, 2025.
[20] M. Alassaf and A. M. Qamar, "Improving sentiment analysis of Arabic Tweets by One-way ANOVA," Journal of King Saud University-Computer and Information Sciences, vol. 34, no. 6, pp. 2849-2859, 2022.
[21] A. R. Nugraha and S. R. Sulistiyanti, "Aspect Based Sentiment Analysis on Mobile Game Reviews Using BERT Model," Jurnal Teknik Informatika dan Sistem Informasi, vol. 10, no. 3, pp. 55-64, 2024.
[22] K. N. H. F. Syuhada and A. F. Hidayat, "Emotion Classification in Indonesian Text Using Fine-Tuned RoBERTa," Indonesian Journal of Computing and Cybernetics Systems, vol. 17, no. 1, pp. 1-12, 2023.
[23] B. Wilie et al., "IndoNLU: Benchmark and Resources for Indonesian Natural Language Understanding," in Proceedings of the 1st Conference of the Asia-Pacific Chapter of the Association for Computational Linguistics, 2021, pp. 843–857.
[24] F. Z. Tala and R. A. Wibowo, "Improving Sarcasm Detection in Indonesian Social Media using Cross-Lingual Language Models," Journal of Information Systems Engineering and Business Intelligence, vol. 9, no. 2, pp. 120-129, 2023.
[25] A. P. Wibawa et al., "Naïve Bayes Classifier for Journal Quartile Classification," International Journal of Advances in Intelligent Informatics, vol. 8, no. 1, pp. 1-11, 2022.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Keisha Jovie Dermawan, Nur Amalina Sabrina, Greycia Febrina Michelle, Afifah Trista Ayunda

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
All articles published in this journal are open access and licensed under the terms of the Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).
Under this license:
-
Authors retain copyright of their work.
-
Others are free to:
-
Share — copy and redistribute the material in any medium or format;
-
Adapt — remix, transform, and build upon the material for any purpose, even commercially;
-
-
As long as they:
-
Give appropriate credit to the original author(s) and the source;
-
Provide a link to the license;
-
Indicate if changes were made;
-
Distribute their contributions under the same license as the original.
-
This ensures that derivative works will also remain free and open under the same terms.













.png)