Android-Based Interactive Video Learning Media for Hijaiyah Letters for Early Childhood Education Children

Authors

  • Selfi Sifiyana Fakultas Teknik, Universitas Wahid Hasyim, Semarang, Jawa Tengah, Indonesia
  • Arif Rifan Rudiyanto Fakultas Teknik, Universitas Wahid Hasyim, Semarang, Jawa Tengah, Indonesia https://orcid.org/0000-0003-4297-3612
  • Mustagfirin Mustagfirin Fakultas Teknik, Universitas Wahid Hasyim, Semarang, Jawa Tengah, Indonesia
  • Rina Arifiani Fakultas Ilmu Komputer, Universitas Bhamada Slawi, Tegal, Jawa Tengah, Indonesia

DOI:

https://doi.org/10.51903/kfpr2251

Keywords:

Android, Hijaiyah Letters, Interactive Learning, Education for Children

Abstract

Learning Hijaiyah letters is an essential foundation for studying the Qur’an, especially in early childhood. Traditional learning methods are often considered less engaging because they tend to be monotonous and non-interactive. This study aims to design and develop an Android-based Hijaiyah letter learning application using the Kodular platform by implementing the Multimedia Development Life Cycle (MDLC) method. The MDLC stages include concept, design, material collection, construction, testing, and distribution. This application has several prominent features, including an introduction to Hijaiyah letters, illustrated practice questions with a randomisation system, and automatic assessment displaying learning scores. Test results show that the application runs well on various Android devices and all functions, such as navigation between screens, question randomisation, and score display, work as expected. Based on user trials, this application is practical at increasing students’ interest and understanding of Hijaiyah letters through interactive, enjoyable learning.

References

[1] Y. H. Ria Anggraini, “Digitalization in Education: A Literature Review,” J. Digit. Educ. Commun. Arts, vol. 4, no. 2, pp. 62–73, 2021, doi: https://doi.org/10.30871/deca.v5i01.2942.

[2] A. A. Al-Barakat et al., “Learning through Digital Technology,” J. Int. Students, vol. 13, no. 4, pp. 355–379, Dec. 2023, [Online]. Available: https://ojed.org/jis/article/view/6577

[3] H. A. El-Sabagh, “Adaptive E-Learning Environment Based on Learning Styles and Its Impact on Development Students’ Engagement,” Int. J. Educ. Technol. High. Educ., vol. 18, no. 1, p. 53, 2021, doi: 10.1186/s41239-021-00289-4.

[4] N. Kerimbayev, Z. Umirzakova, R. Shadiev, and V. Jotsov, “A Student-Centered Approach Using Modern Technologies in Distance Learning: A Systematic Review of the Literature,” Smart Learn. Environ., vol. 10, no. 1, p. 61, 2023, doi: 10.1186/s40561-023-00280-8.

[5] A. A. K. H. Al Mandalawi, “Innovative Teaching Methods Enhancing Engagement and Learning Outcomes,” Al-Iraqa Found. Cult. Dev., vol. 3, no. 1, pp. 1–33, 2024, [Online]. Available: https://www.researchgate.net/publication/382241063_Innovative

[6] E. H. Abu Anwar, Samsi Hasan, “Increasing Student Learning Enthusiasm through Multimedia-Based Learning,” Al-Ishlah J. Pendidik., vol. 15, no. 3, pp. 3210–3217, 2023, doi: 10.35445/alishlah.v15i3.3430.

[7] S. Hartika Aulia, Muhammad Hafeez, Hazrat Usman Mashwani, Jalal Deen Careemdeen, Maryam Mirzapour, “The Role of Interactive Learning Media in Enhancing Student Engagement and Academic Achievement,” Int. Rev. Res. Open Distrib. Learn., vol. 1, pp. 57–67, 2024, [Online]. Available: https://journal.ummat.ac.id/index.php/issrectec/article/view/22378

[8] G. Ž. Evelina Staneviciene, “The Use of Multimedia in the Teaching and Learning Process of Higher Education: A Systematic Review,” Sustainability, vol. 17, no. 19, p. 8859, 2025, doi: https://doi.org/10.3390/su17198859.

[9] A. F. Lalu Iwan Eko Jakandar, Yuni Pantiwati, Hari Sunaryo, “Integration of Religious Values in Character Education: Building the Morals of the Golden Generation,” Al-Hayat J. Islam. Educ., vol. 9, no. 1, pp. 124–141, 2025, doi: 10.35723/ajie.v9i1.107.

[10] I. S. Abdul Aziz, Saliha Sebgag, Muhammad Mujtaba Mitra Zuana, “Learning Arabic Pegon for Non-Javanese Santri at Pesantren,” J. Pendidik. Islam, vol. 8, no. 2, pp. 113–126, 2022, doi: 10.15575/jpi.v8i2.19581.

[11] Muh. Hanif, Rahma Kemala Dewi, Abu Dharin, and Florian Pohl, “Learning Al-Qur’an Using Asy-Syifaa Method at Islamic Pre-Elementary School,” J. Iqra’ Kaji. Ilmu Pendidik., vol. 8, no. 1, pp. 210–223, Jun. 2023, doi: 10.25217/ji.v8i1.2529.

[12] A. S. Salabi, “Promoting Inclusive Education: Enhancing the Quality and Addressing Challenges in Teaching Islamic Religious Education to Children with Special Needs,” Idarah (Jurnal Pendidik. dan Kependidikan), vol. 6, no. 2, pp. 213–226, May 2023, doi: 10.47766/idarah.v6i2.417.

[13] M. A. S. N. Ahmadil Hamidien, Muh. Haris Zubaidillah, “Strategies To Improve Simple Arabic Reading Abilities For Early Childhood,” ICPIE Int. Conf. Islam. Board. Sch. Islam. Educ., vol. 1, no. 1, pp. 107–120, 2025, [Online]. Available: https://jurnal.iaiannawawi.ac.id/index.php/icpie/article/view/287

[14] K. Khaeriyah, I. Amirullah, A. A. Rahman, N. Natsir, and N. F. Suyuthi, “Management of Entry and Outcomes of General Sub-Sections of Employment and Legal at the Education Office of South Sulawesi,” J. Manag. Informatics, vol. 1, no. 3, pp. 22–26, Dec. 2022, [Online]. Available: https://jmi.stekom.ac.id/index.php/jmi/article/view/12

[15] N. H. Nurdin, K. Sara, and L. B. F. Mando, “Aplikasi Kamus Bahasa Keo Berbasis Android Studi Kasus di Desa Lokalaba Kec. Mauponggo,” J. Ilm. Sist. Inf., vol. 4, no. 2, pp. 47–61, Nov. 2025, doi: 10.51903/1jd2ng34.

[16] I. Yunianto, U. Sains, T. Komputer, and B. Raharjo, “Threat Attributes Hanging in the Wild Android,” J. Technol. Informatics Eng., vol. 1, no. 3, pp. 67–84, Dec. 2022, doi: 10.51903/jtie.v1i3.150.

[17] R. Rosmiati, I. Isrokatun, Nurdinah Hanifah, Yusuf Abdul Rohman, and Ririn Khoerunnisah, “The Development of Android-Based Learning Mobile App to Practice Critical Thinking Skills for Elementary School Students,” Pegem J. Educ. Instr., vol. 13, no. 2, pp. 161–172, Feb. 2023, doi: 10.47750/pegegog.13.02.20.

[18] Andri and Somawati, “Application of Android-based Learning Media Applications for Primary Education,” J. Multimed. dan Teknol. Inf., vol. 6, pp. 57–71, Mar. 2024, doi: 10.54209/jatilima.v6i02.389.

[19] P. Saraswat, “An Inclusive Analysis of Google’s Android Operating System and Its Security,” AIP Conf. Proc., vol. 2427, p. 20097, Feb. 2023, doi: 10.1063/5.0101614.

[20] A. Haleem, M. Javaid, M. A. Qadri, and R. Suman, “Understanding the Role of Digital Technologies in Education: A Review,” Sustain. Oper. Comput., vol. 3, pp. 275–285, 2022, doi: https://doi.org/10.1016/j.susoc.2022.05.004.

[21] N. Hafidhoh, T. Lestariningsih, A. P. Atmaja, M. S. Fajar, I. B. Sumafta, and D. N. Izzah, “Recognition of Hijaiyah Letters with Punctuation Using Augmented Reality,” TIERS Inf. Technol. J., vol. 4, no. 1, pp. 25–31, 2023, doi: 10.38043/tiers.v4i1.4348.

[22] A. Luckyhasnita, A. S. Chan, and G. A. Hutagalung, “Designing A Children’s Iqra Book Using Augmented Reality Technology In Hijaiyah Letters,” in Proceeding ISLALE 2021 The 3th International Seminar on of Language, Art, and Literature Education, Universitas Negeri Medan, 2021, pp. 303–311. [Online]. Available: https://digilib.unimed.ac.id/id/eprint/44084/1/Fulltext.pdf

[23] A. I. Prihantini, Sutarto, Ratna Novita Punggeti, Ai Rukmini, “The Use of ICT as a Resource and Media for Modern 21st Century Learning in Primary Schools,” J. Int. Ling. Technol., vol. 3, no. 1, pp. 13–28, 2024, doi: https://doi.org/10.55849/jiltech.v3i1.509.

[24] Y. Pinilih, T. Rejekiningsih, and A. A. Musadad, “Digital Learning Media in Interactive Multimedia Based on Inquiry Approach for Sociology Learning in High Schools,” JTP - J. Teknol. Pendidik., vol. 26, no. 2, pp. 438–454, 2024, doi: 10.21009/jtp.v26i2.45014.

[25] N. A. Yuslina Mohamed, Zainur Rijal Abdul Razak, Sulaiman Ismail, “A Systematic Review of Arabic Phonetic: Hijaiyyah’s Pronunciation Among New Learners,” Ijaz Arab. J. Arab. Learn., vol. 7, no. 2, pp. 669–679, 2024, doi: 10.18860/ijazarabi.v7i2.24173.

[26] U. J. T. Pritee S. Uttarwar, Rani P. Tidke, Deepak S. Dandwate, “A Literature Review on Android -A Mobile Operating system,” Int. Res. J. Eng. Technol., vol. 8, no. 1, pp. 1–6, 2021, [Online]. Available: https://www.researchgate.net/profile/Umesh-Tupe/publication/354576500_A_Literature_Review_on_Android_-A_Mobile_Operating_system/links/6140969897d4d76020747981/A-Literature-Review-on-Android-A-Mobile-Operating-system.pdf

[27] A. Elfaki, A. O., Abduljabbar, M., Ali, L., Alnajjar, F., Mehiar, D., Marei, A. M., Alhmiedat, T., & Al-Jumaily, “Revolutionizing Social Robotics: A Cloud-Based Framework for Enhancing the Intelligence and Autonomy of Social Robots,” Robotics, vol. 12, no. 2, p. 48, 2023, doi: https://doi.org/10.3390/robotics12020048.

[28] K. Shetty and S. Bhat, “Advancement and Contribution of Mobile Smartphones to the Consumer,” Int. J. Case Stud. Business, IT, Educ., vol. 6, no. 2, pp. 699–713, Dec. 2022, doi: 10.47992/ijcsbe.2581.6942.0227.

[29] F. Nurjanah and S. E. Y. Suprihatin, “The Development of Android-Based Learning Media Using Kodular in Making Suit Patterns Subject,” J. Pendidik. Vokasi, vol. 13, no. 3, pp. 232–245, Nov. 2023, doi: 10.21831/jpv.v13i3.54542.

[30] I. Moraiti, A. Fotoglou, and A. Drigas, “Coding with Block Programming Languages in Educational Robotics and Mobiles, Improve Problem Solving, Creativity & Critical Thinking Skills,” Int. J. Interact. Mob. Technol., vol. 16, pp. 59–78, Oct. 2022, doi: 10.3991/ijim.v16i20.34247.

[31] N. B. Hanan Nurul, Dinar Mutiara Kusumo Nugraheni, Beta Noranita, “Pengembangan Game Edukasi Digital Tema Seni dan Bahasa dengan Metode Multimedia Development Life Cycle,” J. Sist. Inf. Bisnis, vol. 14, no. 3, 2024, doi: 10.21456/vol14iss3pp302-310.

Published

2025-11-21